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1h 24m ago

Level Artist

Massive Entertainment·Graphic/3D/2D Design · Video game development
🏢On-site
|Malmö, Sweden
color_theorycompositiongame_engineslighting
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Level Artist

Massive Entertainment | Graphic/3D/2D Design | Video game development
On-site
Full Time
Sweden, Malmö

COMPANY DESCRIPTION

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.  

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.   

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.  

 
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.

JOB DESCRIPTION

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project.

As a Senior Level Artist, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine Snowdrop, you'll collaborate with fellow Artists, Tech Artists, and Level Designers, to create unique AAA game worlds. 

What You'll Do

  • Environmental storytelling through set dressing; 
  • Distributing and prop 3D assets throughout the game for great composition and readability; 
  • Building 3D scenes for environments based on concept art and reference imagery; 
  • Collaborating with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements; 
  • Maintaining quality, efficiency and consistency across your work. 
  • Knowledge sharing and constructive feedback within your team and for potential interns

QUALIFICATIONS

What You'll Bring

You have a passion for video games. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team. 

  • Solid experience as an Environment/Level Artist  
  • You have experience in at least one AAA game development cycle  
  • Deep understanding of art fundamentals and design (including an understanding of composition, color theory, and lighting) 
  • Technical knowledge of 3D packages, texturing packages, and other game engines  
  • Solid understanding of the workflows required to create a PBR-ready asset. 

ADDITIONAL INFORMATION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

You can also find a summary of the Massive Job Perks here.  

Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position 

All your application information will be kept confidential according to EEO & GDPR guidelines.

Required Skills

color_theorycompositiongame_engineslighting

Required Languages

🇬🇧 English

Key competency: Graphic/3D/2D Design
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