Position:
Senior Gameplay Animator (AI) – [Far Cry]
Company:
Ubisoft
Location:
Canada, Montreal
Employment type:
Hybrid
Short Summary:
As a Senior Gameplay AI Animator, you will design, integrate, and refine animation systems for non-playable characters (NPCs), impacting player experience while aligning with the Animation Director’s vision.
Responsibilities:
- Design and implement AI animation systems for various behaviors, including basic locomotion, 3D navigation, combat behavior, and hostage situations.
- Process and enhance mocap data with high precision tailored to engine needs.
- Export and integrate animations following technical guidelines in collaboration with the technical animator, designers, and programmers.
- Test and iterate animation systems in-game, ensuring functionality and visual quality.
- Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
- Own the final quality of each feature in-game, validating animation through its impact on the final experience.
Requirement:
- Strong experience creating gameplay animations for video games.
- Proven experience in AI animation and animation system development.
- Strong skills in mocap data processing.
- Familiarity with MotionBuilder (a plus).
- Experience working on a shipped AAA title (an asset).
- Solid understanding of technical constraints related to game engine integration.
- Ability to work effectively in a multidisciplinary team and align with both artistic and technical visions.
- A sharp eye for detail and a strong sense of visual quality.
- An open and collaborative mindset, with the ability to find compromises to solve complex problems.
- Motivation and pride in delivering high-quality work.
- Flexibility and resilience when facing production changes or challenges.
- A passion for teamwork and sharing ideas in a creative environment.
Benefits:
- Not specified.