Position:
Staff Software Engineer, Social & Store - Unpublished R&D Product
Company:
Riot Games
Location:
Australia, Sydney
Employment type:
Full-time
Short Summary:
As a Staff Software Engineer, you will architect foundational social and store systems for an unpublished R&D product, collaborating with leadership, Product, and UX Design to set the long-term technical vision.
Responsibilities:
- Define the technical vision of a 2-4 person engineering team and long-term strategy for Social & Store integration.
- Architect and help implement foundational elements of the game's social and store systems.
- Champion the technical vision, architecture, and execution across the project with production and management.
- Collaborate with Product and UX Design to translate high-level product goals into technical designs.
- Lead cross-disciplinary technical discussions to ensure UI and systems meet functional and aesthetic requirements.
- Establish the team’s technical direction and best practices for architecture and implementation.
- Provide mentorship to engineers across multiple levels as the team scales.
- Ensure compliance with Riot safety and regulatory requirements for global social & store systems.
Requirement:
- 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
- 3+ years of experience in related game systems (e.g., social systems, e-commerce, or platform services).
- Proficiency in C++ and Unreal Engine.
- B.S. in computer science or equivalent experience.
- Proven ability to navigate ambiguity and influence cross-functional stakeholders.
- Strong communication skills across technical and non-technical audiences.
Benefits:
- Open paid time off policy.
- Paid parental leave (for both primary and secondary carers).
- Flexible work schedules.
- Medical Insurance that covers you and your dependents.
- Employee Assistance Program.
- Wellness fund.
- Donation matching of time and money to registered charities.
- Learning and Development opportunities.