About the role
Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market. Its games reach millions of players worldwide, including Sand Balls (360M+), Rope and Balls (62M+), Freaky Stan (52M+), Garden Balls (22M+), Unpuzzle (22M+) and Run&Gun (13M+). The company is looking for a Senior Level Designer to independently create and implement engaging, visually coherent locations for mobile idle games. The role covers the entire process, from initial concept and layout to implementation in Unity, combining gameplay, player experience, spatial design, visual composition and clear navigation.
Responsibilities
- Develop location concepts and prepare design specifications. Plan the spatial structure of locations, including road and path layouts. Define each location’s visual concept based on its setting, era and environment. Design the player journey and in-location experience, including UX, visual guidance, landmarks and overall readability. Create location layouts and implement them independently in Unity. Conduct playtests and iterate on locations based on findings.
Requirements
- Proven experience as a Level Designer on mobile idle games. Experience in tycoon, builder, city-building or related games is also relevant with strong experience in environment and location creation, navigation, physics and spatial readability. Strong spatial thinking and understanding of composition. Ability to independently develop a location concept from scratch and design its layout before production begins. Understanding of UX within game environments. Strong visual taste and understanding of Environment Design principles. Ability to work with references and build coherent visual logic for environments. Confident working knowledge of Unity Editor, including scenes, prefabs and game objects. Understanding of visual readability and camera work. Experience establishing Level Design standards and improving production processes. High degree of ownership, independence and strong communication skills.
- Nice to have: Understanding of level analytics and the ability to use data to draw conclusions about level performance. Experience designing onboarding and puzzle levels, creating internal Level Design standards and documentation, or working on puzzle games.
Benefits
- Opportunity to work on games played by millions of players worldwide and implement your own ideas. Paid vacation, professional development support through training and coaching, opportunities for career growth, and a supportive, warm team atmosphere.