Senior Gameloft Official: We create gaming experiences
If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Brisbane!
Apply Now Recommend Employment Type Permanent contract Manager Role No Office Location Brisbane Work Model Hybrid Platform Cross-Platform Job Experience Mid-Senior Level JOB DETAILS ABOUT YOU ABOUT USWe are seeking a senior Shader / Texture Artist to define, author, and maintain high-quality materials, textures, and shader systems for real-time game environments. This role requires a strong artistic eye, Strong stylized portfolio, deep technical understanding of PBR texture authoring, advanced UV workflows, and practical experience building scalable master materials and shader networks. The ideal candidate is both artistic and technical: someone who can create beautiful, style-consistent textures while also building scalable shader systems that serve the wider art team. They should be comfortable owning material workflows from concept through final implementation, supporting performance goals, and helping other artists work efficiently within established technical constraints.
What it means on a daily basis
- Author high-quality PBR textures that align with approved art direction, style guides, and production standards.
- Create and maintain shaders, master materials, for environment, terrain, props.
- Collaborate with art director, technical artist and programmer to develop efficient materials.
- Ensure textures and shaders are optimized for target platforms, memory budgets, compression formats, and multiple SKUs.
- Support environmental material systems, including RVT-based terrain blending and distance field workflows.
What success will look like
Success in this role means delivering high-quality, stylised PBR textures while also owning and improving the studio’s material and shader workflows. The successful candidate will be able to independently create scalable master materials, support environment and terrain workflows, optimise shaders for performance, and provide technical guidance to other artists. They should combine a strong artistic eye with solid technical shader knowledge and have a clear impact on both the quality and efficiency of the wider art team.
Your Recruitment Journey
- First stage: A qualification call with the recruitment team
- Second stage: Interview with the Lead Artist
- Third stage: Interview with the Art Studio Director
Required Languages
🇬🇧 English