Mid-Senior Level
Game Economy & Progression Designer
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Employment Type
Permanent contract
Office Location
Bucharest
Work Model
Hybrid
Job Experience
Mid-Senior Level
JOB DETAILS
ABOUT YOU
ABOUT US
Main challenge
Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).
What it means on a daily basis
- Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.
- Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.
- Work with design to ensure economy systems are aligned with other systems, not just co-existing.
- Build Excel models to track and predict how players progress over time.
- Design test setups and player profiles to compare expected vs. actual progression.
- Find issues in progression systems, such as pacing problems, broken rewards, or dead loops.
- Define what data needs to be tracked to better understand player behavior.
- Use data to adjust balancing and improve retention and long-term engagement.
- Keep an eye on how other games solve similar problems—both inside Gameloft and outside.
What success will look like
- Players don’t just follow quests - they set their own short and mid-term goals
- The economy gives a reason to engage with multiple systems, not just one dominant loop
- Progression feels consistent and readable, without sudden walls or meaningless rewards
- New content (dragons, features, expansions) plugs into the economy without breaking it
- We avoid both extremes: players running out of things to do or feeling forced to grind
Who you would be working with
- Creative Director
- Game Designers
- Product Managers
- Product / Monetization stakeholders
- Data / Analytics
- UI/UX
- Production
Your recruitment journey
- First interview: discussion around experience and approach
- Test: progression / economy case
- Second interview: deep dive on your thinking and tradeoffs
- Final interview: alignment on how you approach player experience vs business needs
Where this role can take you
- Senior / Lead Economy Designer
- Ownership of progression and economy across a live product
- Strong influence on product and liveops decisions