Senior Rendering Engine Software Engineer - Jobs - Careers at Apple
- Architect and implement Maps rendering features and technologies across all Apple platforms
- Partner with HI and Cartography teams to design new visual experiences
- Help drive on long-term technical strategy and roadmaps for future rendering and Maps experiences
- Contribute to critical decisions balancing visual quality, implementation complexity, and platform constraints
- Optimize rendering performance and power efficiency across our diverse hardware ecosystem
- Uphold and evolve team culture through architecture and code reviews, mentorship, and leadership by example
- BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications
- Mastery of writing C++ that is safe, performant, readable, and built to last
- Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)
- Ability to use 3D geometry and linear algebra to solve graphics problems
- Experience with multi-threaded engine architectures and synchronization
- Methodical debugging mindset and tenacious problem-solving instincts
- Communication skills to make complex ideas clear to leadership and the collaboration skills to focus teams’ efforts
- Deep ownership of the features you ship
- Track record of shipping interactive rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux
- Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code
- Proficiency with GPU profiling tools and performance optimization for mobile platforms
- Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments
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Apple accepts applications to this posting on an ongoing basis.
Required Skills
Required Languages
🇬🇧 English