Sr. iOS Engineer - Apple, Inc. - Jobs - Careers at Apple
- Design and implement high-performance media playback features using AVFoundation, CoreMedia, and AVKit on iOS
- Build production-quality Swift and SwiftUI components that integrate seamlessly with underlying media pipelines
- Diagnose and resolve complex bugs spanning media decoding, synchronization, buffering, and AV rendering layers
- Profile and optimize CPU, GPU, and memory usage within media-heavy code paths using Instruments and low-level system tools
- Collaborate with cross-functional teams, including framework engineers, QA, and product managers, to define technical requirements and deliver robust solutions
- Extend and adapt media features across macOS and tvOS, ensuring consistent behavior and platform-idiomatic implementations
- Conduct rigorous code reviews, enforce engineering best practices, and contribute to internal technical documentation
- Participate in architecture discussions and drive technical decisions that balance correctness, performance, and long-term maintainability
- 6+ years of professional iOS development with a strong focus on media frameworks including AVFoundation, CoreMedia, and AVKit
- Deep expertise in Swift, including protocol-oriented design, concurrency (async/await, structured concurrency), and performance-sensitive programming patterns
- Proven experience building and shipping production applications that depend on real-time media playback, streaming pipelines, or AV capture
- Demonstrated ability to diagnose complex, multi-layered bugs involving media synchronization, codec behavior, or buffering anomalies
- Strong background in performance profiling using Instruments, including Time Profiler, Allocations, and Core Animation tooling
- Bachelor's degree in Computer Science, Electrical Engineering, or a related technical discipline, or equivalent practical experience
- Track record of writing maintainable, well-tested Swift code at scale in a professional engineering environment
- Hands-on experience with SwiftUI for building declarative media-integrated user interfaces across Apple platforms
- Familiarity with macOS and tvOS platform differences as they relate to media playback, window management, and HID input handling
- Proficiency in Objective-C for interfacing with legacy or lower-level C-based media APIs within mixed-language codebases
- Experience with HTTP Live Streaming (HLS) internals, including manifest parsing, variant stream selection, and segment delivery optimization
- Exposure to Metal or Core Image for GPU-accelerated video post-processing or custom rendering pass integration
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🇬🇧 English