Position:
Senior Gameplay Animator (AI) – [Far Cry]
Company:
Ubisoft
Location:
Canada, Montreal
Employment type:
Hybrid
Short Summary:
As a Senior Gameplay Animator (AI) at Ubisoft Montréal, you will help create, integrate, and validate animation systems for non-playable characters, including both allies and enemies.
Responsibilities:
- Create animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors, and hostage situations.
- Process and refine motion capture data while accounting for game engine constraints.
- Export and integrate animations following technical guidelines in collaboration with technical animators, designers, and programmers.
- Test and revise animation systems directly in the game to ensure functionality and quality.
- Collaborate with animation, programming, and design teams to deliver features aligned with production goals.
- Ensure the final quality of animated gameplay features integrated into the game.
Requirement:
- Strong experience creating gameplay animations for video games.
- Experience creating NPC animations and animation systems.
- Proficiency in processing motion capture data.
- Knowledge of MotionBuilder.
- Experience working on a shipped AAA title (an asset).
- Understanding of technical constraints related to integration within a game engine.
- Ability to collaborate in a multidisciplinary environment.
- Strong attention to detail and visual quality.
- Collaborative mindset focused on problem-solving and idea sharing.
Benefits:
- Opportunity to work with diverse teams and projects that inspire and challenge you every single day.