Lead Material Artist
Gaijin Entertainment · Video Games
- Work arrangement: hybrid
- Employment type: Full Time
- Seniority: senior
- Posted:
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Job description
Position:
Lead Material & Texture Artist
Company:
Gaijin Entertainment
Location:
Hungary or Cyprus or Germany or United Arab Emirates or Montenegro or Latvia or Armenia
Employment type:
Full Time
Work Arrangement:
Hybrid / Remote / Onsite
Short Summary:
Gaijin develops AAA-grade online games for PC, consoles, and mobile platforms. We are looking for a Lead Texture & Material Artist to join our team, working with outsourcing teams and creating detailed materials for environments and characters.
Responsibilities:
- Work with outsourcing teams in a lead role: provide feedback, control deadlines, mentor, and demonstrate best practices
- Create details and micro-details for environments, improve and rework existing ones
- Craft details and micro-details for characters/assets
- Design decals for assets/characters/environments
- Tune final PBR materials within the project engine
Requirement:
- Minimum of 5 years of professional experience
- Proficiency in Substance Designer, ZBrush, and Substance Painter
- Experience with custom engines and shaders
- Experience with various version control systems
- Team leadership and mentoring experience preferred
Benefits:
- A diverse and interesting range of tasks that will greatly enhance your portfolio
- Working in a company that produces large-scale projects for millions of players around the world
- Competitive salary (discussed individually at the interview)
- Flexible start of the working day
- Health coverage
Lead Material & Texture Artist
Company:
Gaijin Entertainment
Location:
Hungary or Cyprus or Germany or United Arab Emirates or Montenegro or Latvia or Armenia
Employment type:
Full Time
Work Arrangement:
Hybrid / Remote / Onsite
Short Summary:
Gaijin develops AAA-grade online games for PC, consoles, and mobile platforms. We are looking for a Lead Texture & Material Artist to join our team, working with outsourcing teams and creating detailed materials for environments and characters.
Responsibilities:
- Work with outsourcing teams in a lead role: provide feedback, control deadlines, mentor, and demonstrate best practices
- Create details and micro-details for environments, improve and rework existing ones
- Craft details and micro-details for characters/assets
- Design decals for assets/characters/environments
- Tune final PBR materials within the project engine
Requirement:
- Minimum of 5 years of professional experience
- Proficiency in Substance Designer, ZBrush, and Substance Painter
- Experience with custom engines and shaders
- Experience with various version control systems
- Team leadership and mentoring experience preferred
Benefits:
- A diverse and interesting range of tasks that will greatly enhance your portfolio
- Working in a company that produces large-scale projects for millions of players around the world
- Competitive salary (discussed individually at the interview)
- Flexible start of the working day
- Health coverage
Skills
- houdini
- shaders
- substance
- substance_painter
- version_control_systems
- zbrush
Languages
EN
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